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T017
Technology

Real-Time Everything Syndrome

MEDIUM(75%)
·
February 2026
·
4 sources
T017Technology
75% confidence

What people believe

Users expect real-time updates and anything less feels broken.

What actually happens
+700%Infrastructure cost
+50%Feature development time
Minimal for most featuresUser-perceived improvement
+300%System complexity
4 sources · 3 falsifiability criteria
Context

Product teams demand real-time updates for everything — live dashboards, instant notifications, real-time collaboration, streaming analytics. The assumption is that users expect real-time and anything less feels broken. So engineering teams build WebSocket connections, event streaming pipelines, and push notification systems for features where polling every 30 seconds would be indistinguishable to users. The infrastructure cost of real-time is 5-10x higher than batch or polling. Connection management at scale is a distributed systems problem. Every real-time feature adds persistent connections that consume server resources even when idle. The result: massive infrastructure spend for features where users wouldn't notice a 30-second delay, and engineering complexity that slows down every subsequent feature.

Hypothesis

What people believe

Users expect real-time updates and anything less feels broken.

Actual Chain
Infrastructure costs 5-10x higher than polling(Persistent connections consume resources when idle)
WebSocket connection management at scale is complex
Server resources consumed by idle connections
Scaling WebSockets requires specialized infrastructure
Engineering complexity compounds(Every feature must handle real-time state sync)
Conflict resolution for concurrent edits
Offline/reconnection handling adds edge cases
Testing real-time features is significantly harder
User experience often not improved(Most features don't benefit from sub-second updates)
Dashboard data that updates every 30s vs instantly — users can't tell
Notification fatigue from too-frequent updates
Impact
MetricBeforeAfterDelta
Infrastructure costPolling baseline5-10x for real-time+700%
Feature development timeBaseline+40-60% for real-time features+50%
User-perceived improvement30s pollingInstant updatesMinimal for most features
System complexityRequest-responseBidirectional streaming+300%
Navigation

Don't If

  • Your users wouldn't notice a 30-second delay in the data you're making real-time
  • You don't have the engineering capacity to maintain real-time infrastructure

If You Must

  • 1.Measure whether users actually benefit from real-time before building it
  • 2.Use Server-Sent Events instead of WebSockets for one-directional updates
  • 3.Implement graceful degradation to polling when real-time connections fail
  • 4.Set connection idle timeouts to reclaim server resources

Alternatives

  • Smart pollingPoll at intervals appropriate to the data freshness requirement
  • Optimistic UIShow instant local updates while syncing in background
  • Selective real-timeReal-time only for features where latency matters (chat, collaboration)
Falsifiability

This analysis is wrong if:

  • Users consistently prefer and engage more with real-time features compared to 30-second polling equivalents
  • Real-time infrastructure costs scale linearly with users rather than superlinearly
  • Engineering teams maintain real-time features with the same velocity as polling-based features
Sources
  1. 1.
    Slack Engineering: Scaling WebSockets

    Slack's challenges maintaining millions of persistent WebSocket connections

  2. 2.
    Discord Engineering: Real-Time at Scale

    Infrastructure costs and complexity of maintaining real-time for millions of concurrent users

  3. 3.
    Nielsen Norman Group: Response Time Limits

    Research showing users perceive delays under 1 second as instantaneous

  4. 4.
    Figma Engineering: Multiplayer Infrastructure

    The significant engineering investment required for real-time collaboration

Related

This is a mirror — it shows what's already true.

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